Scenes from our Whiteboards

Moving Day

View from the roof deck of our new office.

We just moved in to our new offices in Soho—check out that view!

Our awesome team has been growing rapidly and we’ve stretched the limits of the wonderful incubator space provided by Accel.

In the old office, Marco works from the conference room after losing the game of musical chairs.

Our new office has plenty of space for everyone, a full kitchen, super-fast internet, and a gorgeous roof deck. We’ve also have lots of extra space for new additions.

We’re very excited about our new space; great things will be happening here!

Marco and Sonia carry boxes out of our old building.
Engineering problems: Dustin and Nick pack up a car.
Marco, Nick, and Jake claim desks and start unpacking at our new office.
Marco, Nick, Dave, Jake, and Sonia take a break and have a snack in our new, fully-stocked kitchen.
Possibly the fastest internet we've ever seen. This will make it fast to download er... 3D models.

Top Secret

"Head" of Matterport device with SLR camera mounted to top.

Engineering and iOS at Floored

Ming Loong presents in front of crowd

Last month, we gave a short presentation about the engineering work we do at Floored, with a focus on iOS and integrating with Unity.

It was a great experience and we got very positive feedback. Thanks to everyone there and Charlie O’Donnell for organizing.

Check out our slides from the event:

Seeing 3D in 2D

At Floored, we use a proprietary camera built by Matterport to automatically generate 3D models of interior spaces. As they say though, that’s not all—after we get the mesh and textures, we process them in several ways to add intelligence to what was initially just a list of vertices and faces.

Here is the output of some of those processing steps; we wanted to share them because we think they look really neat and because if you think this is cool, we are hiring :).

Original texture<figcaption>Original texture with equirectangular panoramic geometry. Produced by one pass of the Matterport camera.</figcaption>

Black and white depth map<figcaption>Raytraced depth map of the original texture. Points further away are lighter colored, producing a "cathedral lighting feel".</figcaption>

Texture with wireframe<figcaption>Wireframe of the 3D model projected onto the original texture.</figcaption>