At Floored, we use a proprietary camera built by Matterport to automatically generate 3D models of interior spaces. As they say though, that’s not all—after we get the mesh and textures, we process them in several ways to add intelligence to what was initially just a list of vertices and faces.

Here is the output of some of those processing steps; we wanted to share them because we think they look really neat and because if you think this is cool, we are hiring :).

Original texture<figcaption>Original texture with equirectangular panoramic geometry. Produced by one pass of the Matterport camera.</figcaption>

Black and white depth map<figcaption>Raytraced depth map of the original texture. Points further away are lighter colored, producing a "cathedral lighting feel".</figcaption>

Texture with wireframe<figcaption>Wireframe of the 3D model projected onto the original texture.</figcaption>